You can also leap anywhere, rather than only on the Veldt, so you no longer have to grind rages.Ĭover is based on stamina high stamina allows you to cover attacks targeting even full-health characters, so you can have proper tanks now.Įvery, every ability has been rebalanced to be useful. Remember how vanilla had 256 rages for Gau, and ~253 of them were useless? Now there are 64, and all of them are useful. The damage formulas have been rebalanced so that physical attacks and magic attacks are both effective. Every point of stats is now noticeable, so picking gear is much more interesting than "wear latest thing I acquired." You will have to frequently swap out equipment depending on the situation, and the same character with a few different pieces of gear equipped (favoring +magic instead of +vigor, for example) will feel completely different. Stamina, which did almost nothing, has been completely rebalanced to make it useful, and all the other stats have been balanced to make them roughly equally useful. This allows much finer customization of characters. For example, only Mog and Sabin can equip Terrato, the esper that gives +60 HP per level you put into it. Instead of getting stats just from leveling, you "buy" them from espers with esper levels, and what you can buy depends on what espers you are allowed to equip. Now the game is balanced around having a balanced party, rather than everyone being able to do everything more or less equally. Most characters can only equip 2-4 espers, with a maximum of Terra and Celes at 7. Okay, so what's different? A full list of all the things that are changed would take ages, because nearly everything has been changed, but I am going to pick out my personal general highlights.Įspers are now character-specific, leading to greater and more interesting build diversity, as not every character is able to learn every spell. Eight years of continuous development with thousands of hours of discussion and playtesting have gone into this at one point there was a discussion spanning over a week to balance an item that only one character can equip that you can't even get until the final dungeon of the game. When it's time to take 12 of my 14 characters to Kefka's Tower, I have real difficulty picking 2 characters that I don't think will contribute. I am not the creator of the mod, just a fan (although I did create the Vanilla New World patch and PDF manual mentioned later to make the game more accessible to a wide audience), but it is not exaggeration when I say that this is easily the most balanced game I have ever played. This romhack modifies almost every single thing about the game, and in my personal opinion, every single change makes the game better. It has been my favorite game since I played it as a kid, and I have played it many times, but it has a number of glaring mechanical flaws, such as Cyan's Swdtech not counting the battle power of his equipped sword. OPTIONAL: If you want to play with one of the dialogue patches described in the "Regarding the Translations folder" section halfway through this post, do the same thing to apply a dialogue patch (found in the "Translations" folder.)ĭescription FFIII/FFVI has a special place in the hearts of many gamers of my generation. It should pop up a message saying "The file was successfully patched!" Click "Apply IPS patch." Navigate to the Brave New World folder, double click Brave New World 2.0 if you are using a non-headered rom (if your ROM is 3072 KB), or Brave New World 2.0 if you are using a headered rom (if your ROM is 3073 KB), then double click your FFIII rom. In the Brave New World folder, open Lunar IPS. This folder contains the BNW patch and the patching tool Lunar IPS, along with a readme, a printme, an unlockme, and a folder of dialogue translations, which I will discuss later. (1.1 or 1.0, doesn't matter.) Also obtain an SNES emulator, such as snes9xĭownload and unzip Brave New World. LEGALLY AND ETHICALLY obtain a copy of the rom of the US SNES version of Final Fantasy III.
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